Wooden Clock To FPGA Conversion

[John] wanted a project to help him learn more about FPGAs. So he started with his wooden clock — made with an Arduino — and ported it over to a Lattice FPGA using Icestorm. What’s nice is that he takes you through the steps he used to simulate the design using the Falsted simulator and then realizing it in the FPGA. Since he’s just starting out, it is a good bet he ran into the same rough edges you will (or did) and sometimes that can really help get you over the hump. You can see a video below, and …read more

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Open Source IDE for FPGAs as QtCreator Learns Verilog

Classic battles: PC vs Mac, Emacs vs Vi, Tastes Great vs Less Filling, and certainly one that we debate around the Hackaday watercooler: command line or IDE? There’s something to be said for using good old command line tools, and even if you like to configure your favorite editor to be nearly an IDE, at least it is one you are familiar with and presumably leverage over several different uses.

Most commercial FPGA tools come with a heavy-weight IDE. The open source tools for Lattice (IceStorm) typically is driven by the command line or a makefile. Until now. [Rochus-Keller] released …read more

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How a Microcontroller Hiding in a USB Port Became an FPGA Hiding in the Same

When you think of microcontroller development, you probably picture either a breadboard with a chip or a USB-connected circuit board. But Tim Ansell pictured an ARM dev board that is almost completely hidden inside of a USB port. His talk at the 2018 Hackaday Superconference tells that story and then some. Check out the newly published video, along with more details of the talk, after the break.

Tim is the creator of Tomu, the tiny ARM Cortex M0+ board that we first covered back in January. The board has a Silicon Labs EMF32 on one side, four traces to interface …read more

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Old Game Development IDE Goes FPGA

If you have a thing for old game development — things like the Atari 2600 or similar period arcade games — you might already know about the 8bitworkshop IDE. There you can develop code in your browser for those platforms. In a recent blog post, the site announced you can now also do FPGA development in the IDE.

According to the site:

Most computers are fast enough to render a game at 60 Hz, which requires simulating Verilog at almost 5 million ticks per second.

To activate Verilog, you need to select the hamburger menu to the top left, select …read more

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FPGA Emulates a PDP-1, Breathes New Life Into Classic Video Game

If you’ve ever wanted to sit at the console of the machine that started the revolution in interactive computing, your options are extremely limited. Of the 53 PDP-1 machines that Digital Equipment Corporation made, only three are known to still exist, and just one machine is still in working order at the Computer History Museum. So a rousing game of Spacewar! on the original hardware is probably not something to put on your bucket list.

But thanks to [Hrvoje], there’s now an FPGA emulation of the PDP-1 that lets you play the granddaddy of all video games without breaking into …read more

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FPGA Emulates a PDP-1, Breathes New Life Into Classic Video Game

If you’ve ever wanted to sit at the console of the machine that started the revolution in interactive computing, your options are extremely limited. Of the 53 PDP-1 machines that Digital Equipment Corporation made, only three are known to still exist, and just one machine is still in working order at the Computer History Museum. So a rousing game of Spacewar! on the original hardware is probably not something to put on your bucket list.

But thanks to [Hrvoje], there’s now an FPGA emulation of the PDP-1 that lets you play the granddaddy of all video games without breaking into …read more

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A Symbiotic Partnership Between FPGA And 6502

[Kenneth Wilke] is undertaking a noble quest – to build a homebrew microcomputer, based around the venerable 6502. As a prelude to this, he set out to interface the hallowed CPU to an FPGA, and shared the process involved.

[Kenneth] is using an Arty A7 FPGA development board which is a great fit for purpose, having plenty of I/O pins and being relatively easy to work with for the home tinkerer. This is an important consideration, as many industrial strength FPGAs require software licences to use which can easily stretch into the tens of thousands of dollars.

The 6502 is …read more

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iCEBreaker, The Open Source Development Board for FPGAs

The Hackaday Superconference is over, which is a shame, but one of the great things about our conference is the people who manage to trek out to Pasadena every year to show us all the cool stuff they’re working on. One of those people was [Piotr Esden-Tempski], founder of 1 Bit Squared, and he brought some goodies that would soon be launched on a few crowdfunding platforms. The coolest of these was the iCEBreaker, an FPGA development kit that makes it easy to learn FPGAs with an Open Source toolchain.

The hardware for the iCEBreaker includes the iCE40UP5K fpga with …read more

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FPGA Hack Becomes An Atari Game Genie

The Game Genie is a classic of the early 90s video game scene. It’s how you would have beaten the Ninja Turtles game, and it’s why the connector in your NES doesn’t work as it should. They never made a Game Genie for the Atari 2600, though, because by the time the Game Genie was released, the Atari was languishing on the bottom shelves of Toys R Us. Now though, we have FPGAs and development tools. We can build our own. That’s exactly what [Andy] did, and his Game Genie for the 2600 works as well as any commercial product …read more

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FPGA used VHDL for Fractals

Over on GitHub, [ttsiodras] wanted to learn VHDL. So he started with an algorithm to do Mandelbrot sets and moved it to an FPGA. Because of the speed, he was able to accomplish real-time zooming. You can see a video of the results, below.

The FPGA board is a ZestSC1 that has a relatively old Xilinx Spartan 3 chip onboard. Still, it is plenty powerful enough for a task like this.

The project doesn’t directly drive a display. It does the math, stores the results in the board’s onboard RAM and then sends a frame to the PC using the …read more

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