Game Boy Recreated in Verilog

With the wide availability of Raspberry Pi hardware and pre-baked Linux distros with emulators ready to go, making a retro handheld is easier than ever. Emulation isn’t the only way to go about playing old games however. [Wenting Zhang] decided to instead recreate the Nintendo Game Boy in Verilog, and …read more

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Hidden LED Video Wall At The Oregon Museum of Science

Glowing and blinking things are some of our favourite projects around these parts, and the bigger, the better. [Thomas] wrote to us recently to share the design and construction of a large LED wall at the Oregon Museum of Science, and the results are nothing short of impressive.

The concept involved a large LED wall that would be completely hidden when switched off. The team decided to approach this by hiding high-brightness LED panels using APA102 strings behind milky-white plexiglass panels covered with a woodgrain print. The screen has a total of 90,000 pixels, arranged in a 408×220 resolution display. …read more

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FPGA Persistently Rick Rolls You

When [Im-pro] wants a display, he wants it to spin.  So he built a persistence of vision (POV) display capable of showing a 12-bit color image of 131 x 131 pixels at 16 frames per second. You can see a video about the project below, but don’t worry, you can view it on your normal monitor.

The project starts with a Java-based screen capture on a PC. Data goes to the display wirelessly to an ESP8266. However, the actual display drive is done by an FPGA that drives the motor, reads a hall effect index sensor, and lights the LEDs. …read more

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Lightweight Game Console Packs a Punch

Any maker worth their bits will look for new ways to challenge themselves. [Robert Fotino], a computer science student at the University of California, is doing just that: designing and building his own lightweight hobbyist game console that he has appropriately named Consolite.

[Fotino] wrote his own compiler in C++ that converts from C-like languages to a custom-designed assembler that he has dubbed Consolite Assembly. To test his code, he also wrote an emulator before loading it onto the Mimas V2 FPGA board. Presently, Consolite  uses 64KiB of main memory and 48 KiB of video memory; a future version will …read more

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