Simulating Temperature in VR Apps with Trigeminal Nerve Stimulation

Virtual reality systems are getting better and better all the time, but they remain largely ocular and auditory devices, with perhaps a little haptic feedback added in for good measure. …read more Continue reading Simulating Temperature in VR Apps with Trigeminal Nerve Stimulation

Ask Hackaday: Is Anyone Sad Phone VR is Dead?

It’s official: smartphone-based VR is dead. The two big players in this space were Samsung Gear VR (powered by Oculus, which is owned by Facebook) and Google Daydream. Both have called it quits, with Google omitting support from their newer phones and Oculus confirming that the Gear VR has reached …read more

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Geared Cable Winder Keeps Vive Sync Cable Neatly Wound

Long cables are only neat once – before they’re first unwrapped. Once that little cable tie is taken off, a cable is more likely to end up rats-nested than neatly coiled.

Preventing that is the idea behind this 3D-printed cable reel. The cable that [Kevin Balke] wants to make easier to deal with is a 50 foot (15 meters) long Vive lighthouse sync cable. That seems a bit much to us, but it makes sense to separate the lighthouses as much as possible and mount them up high enough for the VR system to work properly.

[Kevin] put a good …read more

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This Is Your Solution For Open Source Motion Tracking

The HTC Vive Tracker adds real-world objects to your virtual world. While these real-world objects in virtual environments are now mostly limited to a Nintendo Zapper for a Duck Hunt clone and a tennis racket, the future is clear: we’re going to be playing Duck Hunt and Wii Sports while wearing headsets. The future is so bright, it burns.

Of course, with any piece of neat computing hardware, there’s an opportunity for building an Open Source clone. That’s what [Drix] is doing with his Hackaday Prize entry. He’s created an Open Source Vive Tracker. It’s called the HiveTracker, and it …read more

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N64 Emulated in VR Makes Hyrule go 3D

The Nintendo 64 had some groundbreaking and popular 3D games, and [Avaer Kazmer] felt it was only right to tamper with things just enough to trick an emulator into playing Ocarina of Time in VR, complete with stereoscopic 3D. The result is more than just running an emulator on a simulated screen in virtual reality; the software correctly renders a slightly different perspective of the world of Hyrule to each eye in order to really make the 3D pop in a way the original never could, and make it playable with VR controllers in the process. The VR emulator solution …read more

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HTC Introduces New Standalone Vive VR Headset in China, Cancels Daydream VR headset

HTC has a new standalone Vive VR headset coming up, but it’s cancelling its standalone Vive VR headset powered by Google Daydream.
The post HTC Introduces New Standalone Vive VR Headset in China, Cancels Daydream VR headset appeared first on Thurrott…. Continue reading HTC Introduces New Standalone Vive VR Headset in China, Cancels Daydream VR headset

Low-Tech Chair Enters the Matrix

This video demonstrates a really interesting experiment: sticking a Vive Tracker onto an ordinary chair in order to sync it up perfectly with its VR counterpart. The result? A chair that is visible in VR as a virtual object, but has a 1:1 physical world version occupying the same space. This means that unlike any other virtual object, this chair can be seen, touched, felt, moved, and actually sat in while the user is immersed in VR.

The purpose of this experiment seems to have been to virtually explore seating arrangements for real-world environments, and spawned a theatre planning tool …read more

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Spray Paint Goes DIY Virtual with a Vive Tracker

Here is a virtual spray painting project with a new and DIY twist to it. [Adam Amaral]’s project is an experiment in using the Vive Tracker, which was released earlier this year. [Adam] demonstrates how to interface some simple hardware and 3D printed parts to the Tracker’s GPIO pins, using it as a custom peripheral that is fully tracked and interactive in the Vive’s VR environment. He details not only the custom spray can controller, but also how to handle the device on the software side in the Unreal engine. The 3D printed “spray can controller” even rattles when shaken! …read more

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