As attackers get more creative, mobile threats and attacks increase in both quantity and impact

It is no longer a matter of if or when an enterprise’s mobile endpoints will be compromised. They already are and most organizations have little to no knowledge or visibility of the compromise, according to a new Zimperium report. Device threats and at… Continue reading As attackers get more creative, mobile threats and attacks increase in both quantity and impact

Google increases bounties for Chrome, Google Play bugs

Bug hunters searching for security flaws in Google’s offerings are now vying for higher bounties. Microsoft has launched a new bug bounty program. Google’s changes Since 2010, when Google started the Chrome Vulnerability Reward Program to r… Continue reading Google increases bounties for Chrome, Google Play bugs

Smashing Security #135: Zombie grannies and unintended leaks

We take a bloodied baseball bat to Android malware, and debate the merits of a social media strike, as one of the team bites the bullet and buys a smart lock for the office.
All this and much more is discussed in the latest edition of the award-winning… Continue reading Smashing Security #135: Zombie grannies and unintended leaks

Mobile games now account for 33% of installs, 10% of time, and 74% of consumer spend

Mobile gaming continues to hold its own, accounting for 10% of the time users spend in apps — a percentage that has remained steady over the years, even though our time in apps overall has grown by 50% over the past two years. In addition, games are continuing to grow their share of consumer spend, …

Continue reading “Mobile games now account for 33% of installs, 10% of time, and 74% of consumer spend”

Continue reading Mobile games now account for 33% of installs, 10% of time, and 74% of consumer spend