DIYing Huge BGA Packages

One day [Andy] was cruising around eBay and spotted something interesting. Forty Virtex-E FPGAs for two quid each. These are the big boys of the FPGA world, with 512 user IO pins, almost 200,000 logic gates, packed into a 676-ball BGA package. These are not chips designed for the hobbyist. These chips are not designed for boards with less than six layers. These chips aren’t even designed for boards with 6/6mil tolerances from the usual suspects in China. By any account, a 676-ball package is not like a big keep out sign for hobbyists. You don’t turn down a £2 …read more

Continue reading DIYing Huge BGA Packages

STM32 and FPGAs In A Tiny Package

Slowly, very slowly, the time when we don’t subject embedded beginners to AVRs and PICs is coming. At a glacial pace, FPGA development platforms are becoming ever more capable and less expensive. [Eric Brombaugh] has been playing around with both ARMs and FPGAs for a while now and decided to combine these two loves into a single board that’s capable of a lot.

This board is fittingly called an STM32F303 + ice5 development board, and does exactly what it says on the tin. There’s an STM32F303 on board providing a 32-bit CPU running at 72 MHz, 48 kB of SRAM, …read more

Continue reading STM32 and FPGAs In A Tiny Package

Tearing into Delta Sigma ADC’s

It’s not surprising that Analog to Digital Converters (ADC’s) now employ several techniques to accomplish higher speeds and resolutions than their simpler counterparts. Enter the Delta-Sigma (Δ∑) ADC which combines a couple of techniques including oversampling, noise shaping and digital filtering. That’s not to say that you need several chips to accomplish this, these days single chip Delta-Sigma ADCs and very small and available for a few dollars. Sometimes they are called Sigma-Delta (∑Δ) just to confuse things, a measure I applaud as there aren’t enough sources of confusion in the engineering world already.

I’m making this a two-parter. I  …read more

Continue reading Tearing into Delta Sigma ADC’s

Emulating A Remote Control Ceiling Fan Transmitter In An FPGA

[Joel] has a remote control ceiling fan. It’s nothing special, the controller has a low-power 350MHz transmitter and a Holtek encoder to send commands by keying the transmitter’s output. Desiring something a little better, he set about reverse engineering the device’s protocol and implementing it on a Lattice iCE40 FPGA.

To decode the device’s packets he reached for his RTL-SDR receiver and took a look at it in software. GQRX confirmed the presence of the carrier and allowed him to record a raw I/Q file, which he could then supply to Inspectrum to analyse the packet structure. He found it …read more

Continue reading Emulating A Remote Control Ceiling Fan Transmitter In An FPGA

1024 “Pixel” Sound Camera Treats Eyes to Real-Time Audio

A few years ago, [Artem] learned about ways to focus sound in an issue of Popular Mechanics. If sound can be focused, he reasoned, it could be focused onto a plane of microphones. Get enough microphones, and you have a ‘sound camera’, with each microphone a single pixel.

Movies and TV shows about comic books are now the height of culture, so a device using an array of microphones to produce an image isn’t an interesting demonstration of FFT, signal processing, and high-speed electronic design. It’s a Daredevil camera, and it’s one of the greatest builds we’ve ever seen.

[Artem]’s …read more

Continue reading 1024 “Pixel” Sound Camera Treats Eyes to Real-Time Audio

Mag Lev Without The Train (But With An FPGA)

It always surprises us that magnetic levitation seems to have two main purposes: trains and toys. It is reasonably inexpensive to get floating Bluetooth speakers, globes, or just floating platforms for display. The idea is reasonably simple, especially if you only care about levitation in two dimensions. You let an electromagnet pull the levitating object (which is, of course, ferrous). A sensor detects when the object is at a certain height and shuts off the magnet. The object falls, which turns the magnet back on, repeating the process. If you do it right, the object will reach equilibrium and hover …read more

Continue reading Mag Lev Without The Train (But With An FPGA)

Recreating Chiptunes In Verilog

The semester is wrapping up at Cornell, and that means it’s time for the final projects from [Bruce Land]’s lab. Every year we see some very cool projects, and this year is no exception. For their project, [Andre] and [Scott] implemented the audio processing unit (APU) of the Nintendo Entertainment System (NES). This is the classic chiptune sound that regaled a generation with 8-bit sounds that aren’t really eight bits, with the help of a 6502 CPU that isn’t really a 6502 CPU.

Unlike the contemporaneous MOS 6581 SID, which is basically an analog synthesizer on a chip, the APU …read more

Continue reading Recreating Chiptunes In Verilog

No Frame Buffer for FPGA VGA Graphics

Usually, when you think of driving a VGA–in software or hardware–you think of using a frame buffer. The frame buffer is usually dual port RAM. One hardware or software process fills in the RAM and another process pulls the data out at the right rate and sends it to the VGA display (usually through a digital to analog converter).

[Connor Archard] and [Noah Levy] wanted to do some music processing with a DE2-115 FPGA board. To drive the VGA display, they took a novel approach. Instead of a frame buffer, they use the FPGA to compute each pixel’s data in …read more

Continue reading No Frame Buffer for FPGA VGA Graphics

FPGA Powers Blazingly Fast LED Matrix Audio Visualizer

[Sam Miller], [Sahil Gupta], and [Mashrur Mohiuddin] worked together on a very fast LED matrix display for their final project in ECE 5760 at Cornell University.

They started, as any good engineering students, by finding a way to make their lives easier. [Sam] had built a 32×32 LED matrix for another class. So, they made three more and ended up with a larger and more impressive 64×64 LED display.

They claim their motivation was the love of music, but we have a suspicion that the true reason was the love all EEs share for unnaturally bright LEDs; just look at …read more

Continue reading FPGA Powers Blazingly Fast LED Matrix Audio Visualizer

Bootstrapping an Amiga 2000 Graphics Card Because Vintage is Pricey

If you have a computer on your desk today, the chances are that it has an Intel architecture and is in some way a descendant of the IBM PC. It may have an Apple badge on the front, it may run Linux, or Windows, but in hardware terms the overwhelming probability is that it will be part of the Intel monoculture. A couple of decades ago though in the 16- and early 32-bit era you would have found a far greater diversity of architectures. Intel 3-, and 486s in PCs and clones, Macintosh, Commodore, and Atari platforms with the 68000 …read more

Continue reading Bootstrapping an Amiga 2000 Graphics Card Because Vintage is Pricey