Python Settles Bet About Best Strategy in Children’s Board Game

Simulating a tabletop game can be done for several reasons: to play the game digitally, to create computer opponent(s), or to prove someone wrong. In [Everett]’s case, he used Python to prove which adult was right about basic strategy in …read more

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Mouse Trap Game used as an Actual Mouse Trap

Just when you thought you had explored all the weird stuff on YouTube, along comes [Shawn Woods] with his channel dedicated to testing different types of mouse traps. His weekly videos demonstrate the construction and ultimate effectiveness of everything from primitive traps that can be made in the field from sticks and rocks to 3D printed creations sent in from viewers. But his latest video might just be the weirdest one yet, as he found a way to use the classic “Mousetrap” board game to capture an actual rodent.

Well, sort of. For one, [Shawn] admits the “trap” is …read more

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Simulating Snakes and Ladders for Fun, Not Profit

A great many of you will remember the game of Snakes and Ladders from your youth. It’s a simple game, which one grows to realise involves absolutely no skill – it’s purely the luck of the dice. [Alex Laratro] noticed that without player decisions to effect the outcome, the game was thus a prime candidate for simulation. 

[Alex] wanted to dive into the question of “Who is winning a game of Snakes and Ladders?” at any given point in the gameplay. A common approach would be to state “whoever is in front”, but the ladders might have something to say …read more

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Improved Game Tokens with Laser Cutting and Clever Design

[Martin Raynsford] is a prolific project maker, especially when it comes to using a laser cutter. These laser-cut token counters for the board game Tigris & Euphrates demonstrate some clever design, and show that some simple touches can make a big difference.

In the digital version of the game, the tokens conveniently display a number representing their total power value. [Martin] liked this feature, and set out to design a replacement token for the tabletop version that could display a number while still keeping the aesthetic of the originals. The tokens were designed as a dial with a small cutout …read more

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Ultra-Polished, Handmade Settlers of Catan Redux

[Fuzzy Wobble] and [Amy Wang]’s Deep Space Settlers project is a one-of-a-kind re-invention of the popular board game Settlers of Catan, and showcases the polished results that are possible with the fabrication tools and methods available in many workshops and hackerspaces today. We reached out to the makers for some of the fabrication details, which they were happy to share.

(For those of you who are familiar with the game, technically this is a remake and slight evolution of the Seafarers expansion to the base Settlers of Catan game. A few rule changes were made, but it is mostly a …read more

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