For many of us, being given a big old DIP ROM from nearly thirty years ago and being told to retrieve its contents would be a straightforward enough task. We’d simply do what we would have done in the 1980s, and hook up its address lines to a set of ports, pull its chip select line high, and harvest what came out of the data lines for each address.
But imagine for a minute that an old-fashioned parallel ROM is a component you aren’t familiar with, as [Brad Dettmer] did with the ROM from a SNES Zelda cartridge. We’ve seen …read more
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