Is it safe not to encrypt ping packets?

I am running encrypted communication with ping tacked on after decryption and deserialization is complete.

I.e.

incoming data -> split into packets -> decrypt -> deserializer -> actual message or ping

outgoing message or ping -> serializer -> encrypt -> send

I would prefer ping be handled before any decryption happens and make it part of the lowest socket layer instead.

What I wonder is if I introduce any weakness this way. (The actual crypto layer may be TLS or similar.)

I don’t see how manipulating the unencrypted ping would enable much, given that I only use it to test the liveness of the connection and get a RTT.

Am I overlooking something?

EDIT:

Just so this is clear – it relates to a custom server-client protocol for a game. The “ping” here is simply a special packet periodically sent from server to client and then back again.

This helps both client and server ensure that communication is open: one can implement the check “if ping isn’t seen within x seconds, assume that the connection is broken”.

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