Quake in 276 KB of RAM
Porting the original DOOM game to various pieces of esoteric hardware is a rite of passage in some software circles. But in the modern world, we can get better performance …read more Continue reading Quake in 276 KB of RAM
Collaborate Disseminate
Porting the original DOOM game to various pieces of esoteric hardware is a rite of passage in some software circles. But in the modern world, we can get better performance …read more Continue reading Quake in 276 KB of RAM
Porting the original DOOM game to various pieces of esoteric hardware is a rite of passage in some software circles. But in the modern world, we can get better performance …read more Continue reading Quake in 276 KB of RAM
It’s a great joke, and like all great jokes it makes you think. [Søren Fuglede Jørgensen] managed to cram a 15 M parameter large language model into a completely valid …read more Continue reading Llama.ttf is AI, in a Font
Known as “The Programmers Solid 3D CAD Modeller”, OpenSCAD is used by many people for whom writing code comes more naturally than learning a fiddly user interface. It’s a very …read more Continue reading At Last! Faster OpenSCAD Rendering Is On The Horizon
For those who have played Quake extensively, adding portals seems unnecessary, as teleporters are already a core part of the game mechanics. What [Matthew Earl] accomplishes is more of the …read more Continue reading Adding Portals To Quake
What if instead of defining a mesh as a series of vertices and edges in a 3D space, you could describe it as a single function? The easiest function would …read more Continue reading Signed Distance Functions: Modeling in Math
PineTime is the open smartwatch from our friends at Pine64. [TT-392] wanted to prove the hardware can play a full-motion music video, and they are correct, to a point. When …read more Continue reading PineTime Smartwatch and Good Code Play Bad Apple
Researchers have developed a new method of 3D modeling surface tension and the results are frighteningly realistic. Continue reading Can You Tell If These Cherries Floating in Water Are a Simulation?
From the stage at F8, Joaquin Quinonero, Facebook’s director of Applied Machine Learning, described a new technique the company is using to improve the watching experience for 360 videos. By predicting where a viewer will look next, rendering priority can be given to that location — particularly helpful for users with lower-quality internet access. Read More Continue reading Facebook is improving the 360 video experience by predicting where you will look
We weren’t certain if this Star Wars fan film was out kind of thing until we saw the making of video afterwards. They wanted to film a traditional scene in a new way. The idea was to take some really good quadcopter pilots, give them some custom quadcopters, have them re-enact a battle in a scenic location, and then use some movie magic to bring it all together.
The quadcopters themselves are some of those high performance racing quadcopters with 4K video cameras attached. The kind of thing that has the power to weight ratio of a rocket ship. Despite …read more
Continue reading Drones, Clever Hacks, and CG Come Together For Star Wars Fan Film