FPGA Emulates a PDP-1, Breathes New Life Into Classic Video Game

If you’ve ever wanted to sit at the console of the machine that started the revolution in interactive computing, your options are extremely limited. Of the 53 PDP-1 machines that Digital Equipment Corporation made, only three are known to still exist, and just one machine is still in working order at the Computer History Museum. So a rousing game of Spacewar! on the original hardware is probably not something to put on your bucket list.

But thanks to [Hrvoje], there’s now an FPGA emulation of the PDP-1 that lets you play the granddaddy of all video games without breaking into …read more

Continue reading FPGA Emulates a PDP-1, Breathes New Life Into Classic Video Game

Better Than Original Pong Using Arduino

Games like Pong are legendary, not only in the sense that they are classic hours fun but also that they have a great potential for makers in stretching their learning legs. In an attempt at recreating the original paddle games like Pong and Tennis etc, [Grant Searle] has gone into the depths of emulating the AY-2-8500 chip using an Arduino.

For the uninitiated, the AY-3-8500 chip was the original game silicon that powered Ball & Paddle that could be played on the domestic television. Running at 2 MHz, it presented a 500 ns pixel width and operated to a maximum …read more

Continue reading Better Than Original Pong Using Arduino

Clock Plays a Game of Pong with Itself to Pass the Time

Would you play a game of Pong where each set lasts exactly one minute and the right player is guaranteed to win 60 times more than the left player? Of course not, but if you were designing a clock that displays the time using a Pong motif, then perhaps it would make sense.

There are some neat design tips in [oliverb]’s Pong Clock that are worth taking a look at. Foremost is the case, which is a retasked jewelry box with a glass lid, procured on the cheap from eBay. It’s a good size for a clock meant to be …read more

Continue reading Clock Plays a Game of Pong with Itself to Pass the Time

Minimum Viable 1-D PONG

What makes a game a game? Like, how do we know that we’re looking at a variation of PONG when confronted with one? And how do we know how to play it? [Bertho] sought to answer this question as he designed what is probably the smallest-ever 1-D PONG game. His answer involves charlieplexing LEDs, using a voltage divider to save I/O pins, and a couple of AAAs that should last for a long, long time.

[Bertho]’s Minimum 1-D PONG, or m1dp for short, puts an ATTiny85 through its paces as gameplay quickly progresses from ‘I got this’ to ‘no one …read more

Continue reading Minimum Viable 1-D PONG

Ted Dabney, Atari, and the Video Game Revolution

It may be hard for those raised on cinematic video games to conceive of the wonder of watching a plain white dot tracing across a black screen, reflecting off walls and a bounced by a little paddle that responded instantly to the twist of a wrist. But there was a time when Pong was all we had, and it was fascinating. People lined up for hours for the privilege of exchanging a quarter for a few minutes of monochrome distraction. In an arcade stuffed with noisy pinball machines with garish artwork and flashing lights, Pong seemed like a calm oasis, …read more

Continue reading Ted Dabney, Atari, and the Video Game Revolution

Building Badges The Hard Way

What’s a hacker to do to profess his love for his dearest beloved? [Nitesh Kadyan] built his lady-love this awesome LED pendant – the LED BLE Hearty Necklace Badge.

The hardware is pretty vanilla by today’s hacker standards. An ATMega328p  does most of the heavy lifting. An HM-11 BLE module provides connection to an Android mobile app. Two 74HC595 shift registers drive 16 columns of red LEDs and a ULN2803 sinks current from the 8 rows. The power section consists of a charger for the 320mAh LiPo and an LDO for the BLE module. All the parts are SMD with …read more

Continue reading Building Badges The Hard Way

Playing Pong With Micro:bits!

Where would the world be today without Pong, perhaps a lot less fun? For people like [Linker3000] the game is an inspiration toward teaching the next generation of hackers to build and play their own version using Micro:bits as controllers!

Aiming for doing all manner of diligence, [Linker3000] says the code can simply be uploaded to an Arduino — foregoing throwing together a circuit of your own — if you want to jump right into things. For the workshop environment, this setup uses composite video outputs — but this shouldn’t be an issue as most TVs still retain these inputs. …read more

Continue reading Playing Pong With Micro:bits!

Discrete Pong Project Goes Big, Adds a Player

Some projects just take on a life of their own. What started as a pleasant diversion or a simple challenge becomes an obsession, and the next thing you know you’ve built a two-player color Pong game with audio completely from discrete components.

If this one seems familiar, it’s because we were dazzled by its first incarnation last year. As impressive as version 1.0 was, all the more so since it was built using the Manhattan method and seemingly over the course of a weekend, it did have its limitations. [GK] has been refining his design ever since and keeping accurate …read more

Continue reading Discrete Pong Project Goes Big, Adds a Player

A Video Game Odyssey: How Magnavox Launched the Console Industry

What was the first video game console? If you said the Atari 2600, you would be wrong, but we’d forgive you. After all, the Atari was early and widely sold. It also had the major features you expect from a video game. However, there was an earlier console available. the Magnavox Odyssey.

This system was black and white, had two wired controllers, and while it didn’t quite have cartridges, you could select from one of several games. The system seems inexpensive today at $100 (not including the optional light gun). However, adjusting for 1972 currency value, that’s equivalent to about …read more

Continue reading A Video Game Odyssey: How Magnavox Launched the Console Industry

Jaw-Dropping, IC-Free Pong on an Oscilloscope

Pong may not be much anymore, but it’s the granddaddy of all video games, and there’s still a lot to learn by studying its guts. And what better way to do that than by having it all laid out before you as you play? All it takes is 200 discrete transistors and two large handfuls of passives tacked to a piece of copper clad board to get a version of Pong executed without a single chip that’s playable on an oscilloscope.

Clearly a labor of love, if not an act of temporary insanity, [GK]’s realization of Pong is a sight …read more

Continue reading Jaw-Dropping, IC-Free Pong on an Oscilloscope