Two Joysticks Talk To FPGA Arcade Game Over A VGA Cable

We really love when hacks of previous hacks show up in the tip line. It shows how the hardware hacking community can be a feedback loop, where one hack begets the next, and so on until great things are everywhere. This hacked joystick port for an FPGA Pac Man game is a perfect example of that creative churn.

The story starts with Pano Man, a version of the venerable arcade game ported to a Pano Logic FPGA thin client by [Skip]. We covered that story when it first came out, and it caught the attention of [Tom Verbeure], particularly …read more

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Interfacing The Sidewinder Joystick to AVRs

The Sidewinder line was a series of gaming peripherals produced by Microsoft, starting in the 1990s. After some initial stumbles, several cutting edge joysticks were released, at a time when the home computer market was in a state of flux, transitioning from legacy interfaces like serial and parallel to the more modern USB. In this interim period, Sidewinder joysticks used a special method to communicate digitally over the game port interface, which more typically used a kludge to read joysticks in an analog manner. [MaZderMind] managed to reverse engineer this protocol, and implemented the interface on an AVR microcontroller.

The …read more

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Custom Joystick For An Old Commodore Finds An Unlikely Home

Retro hardware is getting harder and harder to come by, with accessories such as joysticks and mice dropping out of the market the fastest. So if your old machine needs a new joystick, you may find yourself whipping it up yourself. While you’re at it, you might as well have some fun as [Tom Tilley] did when he built a C-64 joystick inside a replica disk drive case for his rare SX-64 luggable.

Anyone who remembers the amount of desk space the classic Commodore 1541 disk drive occupied might wonder why someone would want such an enormous base for a …read more

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Gesture Control without Fancy Sensors, Just Pots and Weights

[Dennis] aims to make robotic control a more intuitive affair by ditching joysticks and buttons, and using wireless gesture controls in their place. What’s curious is that there isn’t an accelerometer or gyro anywhere to be seen in his Palm Power! project.

The gesture sensing consists not of a fancy IMU, but of two potentiometers (one for each axis) with offset weights attached to the shafts. When the hand tilts, the weights turn the shafts of the pots, and the resulting readings are turned into motion commands and sent over Bluetooth. The design certainly has a what-you-see-is-what-you-get aspect to it, …read more

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The N64 Controller Gets Brass Gears Through 3D Printing

The controller for the Nintendo 64 is a masterpiece of design, and despite being more than two decades old, people are still using this controller competitively. Smash Bros, you know. Those competitive gaming enthusiasts are hard on their controllers, and after decades and tournaments, the analog stick will wear out. Previously, this required a rebuild or simply replacing the entire controller. Now there’s another option: a completely re-engineered analog stick, all made possible thanks to 3D printing.

[Nam Le] is a student at Cal Poly, and as would be expected for a very specific subset engineering students, had to track …read more

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Thumbs Up for This Custom Atari 5200 Controller

It may be nearly 40 years old, but the Atari 5200 still inspires legions of fans to relive the 8-bit glory days of their youth. There was much to love about the game console, but the joystick-and-keypad controllers were not among its many charms. The joystick didn’t auto-center, the buttons were mushy, and the ergonomics were nonexistent.

Retro-aficionados need not suffer in silence, though, thanks to this replacement controller for the Atari 5200. [Scott Baker] didn’t want to settle for one of the commercial replacements or, horrors, an adapter for the old PC-style joystick, so he rolled his own. Working …read more

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Sushi-Snarfing Barbie Uses Solenoid to Swallow

The view from America has long seen French women as synonymous with thin and/or beautiful. France is well-known for culinary skill and delights, and yet many of its female inhabitants seem to view eating heartily as passé. At a recent workshop devoted to creating DIY amusements, [Niklas Roy] and [Kati Hyyppä] built an electro-mechanical sushi-eating game starring Barbie, American icon of the feminine ideal. The goal of the game is to feed her well and inspire a happy relationship with food.

Built in just three days, J’ai faim! (translation: I’m hungry!) lets the player satiate Barbie one randomly lit piece …read more

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Teensy Hat Controls Games

[Carson] didn’t know how to use an accelerometer until he wired one up to a Teensy and put it all in a hat. The result is a joystick that will probably cause you neck problems if you play video games for very long. You can see a video of how the device came to be and how it works, below.

We liked the approach of building up the circuit and testing it before integrating it with the hat. He used a small breadboard with half the Teensy pins hanging off. That seems to work, although we’d be worried about something …read more

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A HID For Robots

Whether with projects featured here or out in the real world, we have a tendency to focus most upon the end product. The car, solar panel, or even robot. But there’s a lot more going on behind the scenes that needs to be taken care of as well, whether it’s fuel infrastructure to keep the car running, a semiconductor manufacturer to create silicon wafers, or a control system for the robot. This project is one of the latter: a human interface device for a robot arm that is completely DIY.

While robots are often automated, some still need human input. …read more

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Motorized Stage Finesses the Microscopic World

No matter how fine your fine motor skills may be, it’s really hard to manipulate anything on the stage of a microscope with any kind of accuracy. One jitter or caffeine-induced tremor means the feature of interest on the sample you’re looking at shoots off out of the field of view, and getting back to where you were is a tedious matter of trial and error.

Mechanical help on the microscope stage is nice, and electromechanical help is even better, but a DIY fully motorized microscope stage with complete motion control is the way to go for the serious microscopist …read more

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