Out Of Band Update: Cobalt Strike 4.7.2

Cobalt Strike 4.7.2 is now available. This is an out of band update to fix a remote code execution vulnerability that is rooted in Java Swing but which can be exploited in Cobalt Strike. Remote Code Execution Vulnerability I’d like to start by giving credit to Rio Sherri (0x09AL) and Ruben Boonen (FuzzySec) from the […]

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Out Of Band Update: Cobalt Strike 4.7.1

Cobalt Strike 4.7.1 is now available. This is an out of band update to fix an issue discovered in the 4.7 release that was reported to be impacting users, and for which there was no workaround. We also took the opportunity to address a vulnerability that was reported shortly after the 4.7 release, along with […]

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Cobalt Strike 4.7: The 10th Anniversary Edition

Cobalt Strike 4.7 is now available. This release sees support for SOCKS5, new options to provide flexibility around how BOFs live in memory, updates to how Beacon sleeps and a number of other changes that have been requested by our users. We’ve also given the user interface a bit of a refresh (including support for […]

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Arsenal Kit Update: Thread Stack Spoofing

As I mentioned in the recent Roadmap Update blog post, we are in the process of expanding the Cobalt Strike development team and ramping up our research activities so that we can release more tools outside of the core product release schedule. We’re also acutely aware of Cobalt Strike’s limitations when it comes to EDR […]

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Out Of Band Update: Cobalt Strike 4.6.1

Cobalt Strike 4.6.1 is now available. This is an out of band update to fix a few issues that were discovered in the 4.6 release that were reported to be impacting users and for which there was no workaround. This does not affect the 4.7 release, which is still on track to ship this summer. […]

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Reverse Engineering the SEGA Mega Drive

With the widespread adoption of emulators, almost anyone can start playing video games from bygone eras. Some systems are even capable of supporting homebrew games, with several having active communities …read more Continue reading Reverse Engineering the SEGA Mega Drive