1 Click Microsegmentation, Edgewise – Paul’s Security Weekly #608

Peter Smith, Edgewise Founder and CEO, is a serial entrepreneur who built and deployed Harvard University’s first NAC system before it became a security category. Peter comes on the show to talk about Edgewise’s 1 click microsegmentation! To get … Continue reading 1 Click Microsegmentation, Edgewise – Paul’s Security Weekly #608

Utterly Precise Light Painting, Thanks to CNC and Stop Motion

Light painting is the process of moving a light while taking a long-exposure photograph, which creates a sort of drawing from the path of the light source. It’s been done in one way or another since at least the early-to-mid 1900s, but modern hardware and methods have allowed for all …read more

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When Unfolding An STL In Software, Math Isn’t The Tricky Part

Some time ago, [Trammell Hudson] took a shot at creating a tool that unfolds 3D models in STL format and outputs a color-coded 2D pattern that can be cut out using a laser cutter. With a little bending and gluing, the 3D model can be re-created out of paper or cardboard.

There are of course other and more full-featured tools for unfolding 3D models: Pepakura is used by many, but is not free and is Windows only. There is also a Blender extension called Paper Model that exists to export 3D shapes as paper models.

What’s interesting about [Trammell]’s project …read more

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Put that DLP Printer to Use Making PCBs

Now that these DLP printers are cheaper and more widely available, we’re starting to see hackers poking around the edge of the envelope to see what else the machines are capable of. [Electronoobs] recently got his hands on a couple of these printers, and thought he would do some experiments with using them for PCB production.

Rather than extruding molten plastic, these printers use light to cure resin layer-by-layer. In theory if the printer is good enough to cure the light-activated resin for a high resolution print, it should be able to do much the same thing with photosensitive PCBs. …read more

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3D Printering: Blender Tips For Printable Objects

3D models drawn in Blender work great in a computer animated virtual world but don’t always when brought into a slicer for 3D printing. Slicers require something which makes sense in the real world. And the real world is far less forgiving, as I’ve found out with my own projects which use 3D printed parts.

Our [Brian Benchoff] already talked about making parts in Blender with his two-part series (here and here) so consider this the next step. These are the techniques I’ve come up with for preparing parts for 3D printing before handing them off to a slicer program. …read more

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A Motion Capture System For Everyone

[Chordata] is making a motion capture system for everyone to build and so far the results are impressive, enough to have been a finalist in the Hackaday Human Computer Interface Challenge. It started a few years ago as one person’s desire to capture a digital performance of a dancer on a stage and has grown into a community of contributors. The board files and software have just been released as alpha along with some instructions for making it work, though more detailed documentation is on the way.

Fifteen sensor boards, called K-Ceptors, are attached to various points on the body, …read more

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Light Painting Animations Directly From Blender

Light painting: there’s something that never gets old about waving lights around in a long exposure photo. Whilst most light paintings are single shots, some artists painstakingly create frame-by-frame animations. This is pretty hard to do when moving a light around by hand: it’s mostly guesswork, as it’s difficult to see the results of your efforts until after the photo has been taken. But what if you could make the patterns really precise? What if you could model them in 3D?

[Josh Sheldon] has done just that, by creating a process which allows animations formed in Blender to be traced …read more

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3D Printering: When an STL File is Not Quite Right

STL files are everywhere. When there’s something to 3D print, it’s probably going to be an STL. Which, as long as the model is good just as it is, is no trouble at all. But sooner or later there will be a model that isn’t quite right in some way and suddenly project progress hits a snag.

When models interface with other physical things, those other components may not always be exactly as the designer expected. Being mindful about such potential inconsistencies during the design phase can help prevent problems, but it’s not always avoidable. The reason it’s a problem …read more

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You’d Print A Part, But Would You Print A Foot?

Born with just one foot, [Nerraw99] had to work around prosthetics all his life. Finally getting fed up with the various shortcomings of his leather and foam foot, he designed, tweaked, printed and tested his own replacement!

After using Structure Sensor to scan both his feet, [Nerraw99] began tooling around with the model in Blender and 3D printing them at his local fablab/makerspace: MakerLabs. It ended up taking nearly a dozen printed iterations — multiple printing issues notwithstanding — to get the size right and the fit comfortable. Not all of the attempts were useless; one version turned out to …read more

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Decorate Your 3D Prints with Detailed Hydrographic Printing

It’s like the old quip from [Henry Ford]: You can have your 3D prints in any color you want, as long as it’s one. Some strides have been made to bringing more color to your extruded goodies, but for anything beyond a few colors, you’re going to need to look at post-print processing of some sort. For photorealistic 3D prints, you might want to look into a simple hydrographic printing method that can be performed right on a printer.

If some of the prints in the video below look familiar, it’s because we covered the original method when it was …read more

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