Mobile games now account for 33% of installs, 10% of time, and 74% of consumer spend

Mobile gaming continues to hold its own, accounting for 10% of the time users spend in apps — a percentage that has remained steady over the years, even though our time in apps overall has grown by 50% over the past two years. In addition, games are continuing to grow their share of consumer spend, …

Continue reading “Mobile games now account for 33% of installs, 10% of time, and 74% of consumer spend”

Continue reading Mobile games now account for 33% of installs, 10% of time, and 74% of consumer spend