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Author Archives: Maya Posch

The Neo Geo Does Run DOOM After All

Posted on July 14, 2026 by Maya Posch

Perhaps the most ridiculous statement that anyone can make is that a computer system with clearly enough processing power ‘cannot run DOOM‘. This is why we accept the premise that a …read more Continue reading The Neo Geo Does Run DOOM After All→

Posted in does it run doom, games, neo geo

UDP Broadcasting and the Joys of IPv4 Subnetting

Posted on July 14, 2026 by Maya Posch

In the previous installment on UDP broadcasting and service discovery, the basics of both were explored, including an implementation in the form of NyanSD and its protocol. Contained in the …read more Continue reading UDP Broadcasting and the Joys of IPv4 Subnetting→

Posted in broadcasting, Featured, Interest, Network Hacks, Networking, software development, udp

Using Your Own RBMK Reactor Control Center At Home

Posted on July 13, 2026 by Maya Posch

To give people the most intimate RBMK experience, the [Chornobyl Family] has been working tirelessly at not only replicating the original RBMK reactor control room and its SKALA industrial control …read more Continue reading Using Your Own RBMK Reactor Control Center At Home→

Posted in chernobyl, computer hacks, how-to, industrial controller, nuclear reactors, RBMK

The Death of Physical Media and the Real Challenges to Software Archiving

Posted on July 13, 2026 by Maya Posch

Along with the many displays of outrage, gnashing of teeth and other displays of profound grief at the recent news that Sony will no longer manufacture physical game discs come …read more Continue reading The Death of Physical Media and the Real Challenges to Software Archiving→

Posted in Current Events, digital preservation, Hackaday Columns, Interest, Original Art

Porting the Nvidia GPU Driver to Haiku for 3D Acceleration

Posted on July 12, 2026 by Maya Posch

As good as a desktop OS may be, at some point it has to feature accelerated 3D graphics. This has been a bit of a sticking point for Haiku OS, …read more Continue reading Porting the Nvidia GPU Driver to Haiku for 3D Acceleration→

Posted in haiku, News | Tagged NVIDIA

Building a Better CNC Hot Wire Foam Cutter

Posted on July 12, 2026 by Maya Posch

Cutting foam with a hot wire is a common technique to shape foam in a wide variety of shapes. If you want to cut something detailed and precise, like an …read more Continue reading Building a Better CNC Hot Wire Foam Cutter→

Posted in hot wire cutter, hot wire foam cutter, tool hacks

Porting DOOM to the Casio Loopy

Posted on July 12, 2026 by Maya Posch

Targeted towards refined female gamers unlike the savagery of the mainstream game consoles of the era, 1995’s Casio Loopy was a bit of an oddity of a game console. Despite …read more Continue reading Porting DOOM to the Casio Loopy→

Posted in Casio Loopy, does it run doom, games

Trying to Use a 2007 Samsung UMPC as Wii U Gamepad

Posted on July 12, 2026 by Maya Posch

As unique the Nintendo Wii U Gamepad may appear to be, at its core it’s pretty much just a tablet with game controls stuck on it. Now that the communication …read more Continue reading Trying to Use a 2007 Samsung UMPC as Wii U Gamepad→

Posted in games, umpc, Wii U GamePad

A Look Inside a 1997 BBC Ceefax Generator

Posted on July 11, 2026 by Maya Posch

Ceefax was the BBC’s broadcast teletext service that ran until 2012, providing text and rudimentary graphics that were broadcast invisibly with the TV signal. In order to get this teletext …read more Continue reading A Look Inside a 1997 BBC Ceefax Generator→

Posted in ceefax, teardown, teletext, video hacks

Fixing the Fix for a 3dfx Voodoo Card’s Overly Bright Picture

Posted on July 11, 2026 by Maya Posch

After previously fixing an overly bright picture from a Voodoo graphics card with a simple resistor on one of the RAMDAC’s pins to correct its faulty internal Vref, [Bits und …read more Continue reading Fixing the Fix for a 3dfx Voodoo Card’s Overly Bright Picture→

Posted in 3dfx, repair hacks, voodoo

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