STM32 Draws on Scope
Drawing on an oscilloscope’s XY mode isn’t a new idea. However, if you’ve ever wanted to give it a go, you’d be hard-pressed to find more information than the nearly …read more Continue reading STM32 Draws on Scope
Collaborate Disseminate
Drawing on an oscilloscope’s XY mode isn’t a new idea. However, if you’ve ever wanted to give it a go, you’d be hard-pressed to find more information than the nearly …read more Continue reading STM32 Draws on Scope
Tech companies like Google and Microsoft have been working on augmented reality (AR) wearables that can superimpose images over your field of view, blurring the line between the real and …read more Continue reading Laser Augmented Reality Glasses Show You The Way
Over the years we’ve seen quite a few projects involving vector graphics, but the spaceship game created by [Mark Aren] especially caught our eye because in it he has tackled building a vector display from scratch rather than simply using a ready-made one such as an oscilloscope. As if the …read more
Continue reading Building A Vector Graphics Machine From Scratch Including The CRT
You’ve always wanted a game console at your bench, but maybe you haven’t had space for a monitor or TV set? Wouldn’t it be useful if the screen you do have on your bench could also play games? [Tube Time] has fixed this problem, with Scopetrex, a vector graphic console …read more
Continue reading Scopetrex Is A Game Console… For Your Oscilloscope!
Who knows how far the Vectrex system, or vector graphics gaming in general could have gone if not for the crash of ’83? The console wars might have been completely different if not for this market saturation-based reset button.
[Matt Carr] doesn’t own a Vectrex, but he does have a Tektronix 465 oscilloscope. After an intense labor of love and documentation, he also has a shiny new vector graphics arcade system that he built himself. It’s based on a dsPIC33 and uses a dual-channel DAC to produce wire frame 3-D graphics and send X-Y coordinates to the ‘scope via phono …read more
Continue reading Ocelot Arcade System Illustrates the Scope of Vector Graphics
There is a huge variety of hardware out there with a font of some form or other baked into the ROM. If it’s got a display it needs a font, and invariably that font is stored as a raster. Finding these fonts is trivial – dump the ROM, render it as a bitmap, and voilà – there’s your font. However, what if you’re trying to dump the font from a vintage Apple 410 Color Plotter? It’s stored in a vector format, and your job just got a whole lot harder.
The problem with a vector font is that the letters …read more
Continue reading Extracting A Vector Font From A Vintage Plotter
Is [SpongeBob SquarePants] art? Opinions will differ, but there’s little doubt about how cool it is to render a pixel-mapped time-lapse portrait of Bikini Bottom’s most famous native son with a roving light painting robot.
Inspired by the recent trend of long exposure pictures of light-adorned Roombas in darkened rooms, [Hacker House] decided to go one step beyond and make a lighted robot with less random navigational tendencies. A 3D-printed frame and wheels carries a pair of steppers and a Raspberry Pi. An 8×8 Neopixel matrix on top provides the light. The software is capable of rendering both simple vector …read more
Continue reading Light-Painting Robot Turns any Floor into Art
For all its simplicity, the arcade classic Asteroids was engaging in the extreme, with the ping of the laser, the rumble of the rocket, the crash of crumbling space rocks, and that crazy warble when the damn flying saucers made an appearance. Atari estimates that the game has earned operators in excess of $500 million since it was released in 1979. That’s two billion quarters, and we’ll guess a fair percentage of those coins came from the pockets of Hackaday’s readers and staff alike.
One iconic part of Asteroids was the vector display. Each item on the field was drawn …read more
Continue reading Light Replaces Electrons for Giant Vector-Graphics Asteroids Game