Remoticon Video: How to Use Max in Your Interactive Projects

When you want to quickly pull together a combination of media and user interaction, looking to some building blocks for the heavy lifting can be a lifesaver. That’s the idea behind Max, a graphical programming language that’s gained a loyal following among anyone building art installations, technology demos (think children’s …read more

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Making Music with a Go Board Step Sequencer

Ever wonder what your favorite board game sounds like? Neither did we. Thankfully [Sara Adkins] did, and created a step sequencer called Let’s Go that uses the classic board game Go as input.

In the game Go, two players place black and white tokens on a grid, vying for control …read more

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Rock Out with Toilet Paper Rolls

Singing in the shower is such a common phenomenon, rarely anyone ever bats an eye about it. Singing in the toilet on the other hand is probably going to raise an eyebrow or two, and it’s not for nothing that the Germans euphemistically call it “stilles Örtchen”, i.e. the little …read more

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An Open Source Toy Synth

If you thought the future of electronic musical instruments was massive Emerson-class modular synths, giant MPCs with pads the size of Dance Dance Revolution machines, or hilariously expensive polysynths, you couldn’t be more wrong. The future is, effectively, toys. Those tiny little Korgs you can stuff in your pocket are selling like hot cakes, and Pocket Operators are king of the hill. One of the more interesting musical toys is the Organelle, an aluminum enclosure with maple buttons laid out in a keyboard configuration. It’s a synth, it’s a sound engine, and it does produce some interesting noises. All the …read more

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Programming an Oscilloscope Breakout Game in Pure Data

[S-ol] wrote in to share his sweet breakout game played on an oscilloscope. Built in a weekend as part of a game development jam, Plonat Atek is a polar breakout game where the player attacks the center and the ball bounces around the perimeter. You can play it either on an oscilloscope or using an online emulator. [S-ol] wrote the game in Pure Data, a visual programming language for audio. The software controls the audio out channels and uses sound to control the game graphics. He also made use of the Zexy extension for Pure Data.

One of the cool …read more

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Friday Hack Chat: Graphical Programming Languages with Bojan Mitov

There is a long history of Visual or Graphical Programming Languages, and most of them make more sense than the name of Microsoft’s Visual Basic, C#, and Visual Studio IDE. Some people don’t like to code, and for them, graphical programming languages replace semicolons and brackets with easy-to-understand boxes and wires.

This Friday, we’re going to be talking about graphical programming languages with [Bojan Mitov]. He’s a software developer, founder of Mitov Software, and the creator of Visuino, a graphical programming language for the embedded domain. Everything from the Arduino to Teensy, ESP8266, ESP32, the chipKIT, and Maple Mini are …read more

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