VR Mech’s Missing Link: The Phone in Your Pocket
In the process of making a homemade Mech Combat game that features robot-like piloted tanks capable of turning the cockpit independent of the direction of movement, [Florian] realized that while the concept was intuitive to humans, implementing it in a VR game had challenges. In short, when the body perceives movement but doesn’t feel the expected acceleration and momentum, motion sickness can result. A cockpit view that changes independently of forward motion exacerbates the issue.
To address this, [Florian] wanted to use a swivel chair to represent turning the Mech’s “hips”. This would control direction of travel and help provide …read more
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