As the eSports industry grows, it becomes attractive for financially motivated cybercriminals

Though cybercriminals have been targeting the gaming community since 2010, eSports players, gaming companies, sponsors and viewers will be more at risk over the coming years from data theft, ransomware, DDoS, hardware hacks and cybercrime-as-a-service,… Continue reading As the eSports industry grows, it becomes attractive for financially motivated cybercriminals

Targeted online messaging dissuading young gamers from getting involved in cybercrime

Highly-targeted messaging campaigns from law enforcement can be surprisingly effective at dissuading young gamers from getting involved in cybercrime, a new study has suggested. Law enforcement interventions The study, by researchers from the Universit… Continue reading Targeted online messaging dissuading young gamers from getting involved in cybercrime

The Importance of Cybersecurity for Online Gaming

Casinos have been a target for scammers from the early days of their existence. The industry is highly connected with money, which makes it a prime target. Nowadays, more and more casino businesses are created on the internet, but the threat from fraud… Continue reading The Importance of Cybersecurity for Online Gaming

Tackling the Issue of Online Gaming Credential Stuffing

When it comes to cyberattacks, what causes them and the risks they pose, our attention focuses primarily on the most vital industry verticals: financial, health care, commerce and government. So when I sat in on a session about Akamai’s recently relea… Continue reading Tackling the Issue of Online Gaming Credential Stuffing

The gaming community is a rising target for credential stuffing attacks

Hackers have targeted the gaming industry by carrying out 12 billion credential stuffing attacks against gaming websites within the 17-month period analyzed in the report (November 2017 – March 2019) by Akamai. 55 billion credential stuffing attacks Th… Continue reading The gaming community is a rising target for credential stuffing attacks

Fortnite vulnerabilities would have allowed attackers to intercept and steal login credentials

Researchers at Check Point today shared details of vulnerabilities that could have affected any player of the hugely popular online battle game, Fortnite. Vulnerability impact If exploited, the vulnerability would have given an attacker full access to … Continue reading Fortnite vulnerabilities would have allowed attackers to intercept and steal login credentials

The average PC gamer has experienced almost 5 cyberattacks due to poor security habits

McAfee has released results from its survey, Game Over: The Future of Gaming Security, finding that while gamers profess to exhibit good cybersecurity habits there’s still work to do. The survey found that 75 percent of PC gamers identified security as… Continue reading The average PC gamer has experienced almost 5 cyberattacks due to poor security habits