Crawling a Dungeon, 64 Pixels at a Time
The trend in video games is toward not being able to differentiate them from live-action theatrical releases, and games studios are getting hard to tell from movie studios. But quality graphics don’t always translate into quality gameplay, and a lot can be accomplished with minimalist graphics. Turn the clock back a few decades and think about the quarters sucked up by classics like Pac-Man, Space Invaders, and even Pong if you have any doubts about that.
But even Pong had more than 64 pixels to work with, which is why this dungeon-crawler game on an 8×8 RGB matrix is so …read more