Shmoocon 2017: On Not Reverse Engineering Through Emulation

Right now, I’m at Shmoocon, and it’s living up to all expectations. That’s a tall order — last year, the breakout talk was from [Travis Goodspeed] on his efforts to reverse engineer the firmware for a cheap Chinese radio. Four people in the room for that talk last year bought the radio on Amazon, and now there’s a legitimate open source project dedicated to building firmware and tools to support this radio.

Now that [Travis] has a few compatriots working on firmware for this radio, he has the same challenges as any other team. The project needs unit tests, and …read more

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Portable RetroPie Builds on the Shoulders of Giants

For anyone wanting to get that shot of nostalgia without the hassle of finding an NES Classic, the Retropie project is a great starting point. Of course, it’s not too noteworthy to grab a Raspberry Pi, throw a pre-built distribution on it, and plug in an SNES to USB converter. What is noteworthy, however, is building a Retropie that’s portable and that has the quality and polish of the latest build from [fancymenofcornwood].

For starters, the laser cut wood case was custom-made. From there, all of the PCBs were fitted including specific ones to handle each set of buttons (complete …read more

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Amstrad on an FPGA

If you are from the United States and of a certain age, it is very likely you owned some form of Commodore computer. Outside the US, that same demographic was likely to own an Amstrad. The Z80-based computers were well known for game playing. [Freemac] implemented a working Amstrad CPC6128 using a Xilinx FPGA on a NEXYS2 demo board.

The wiki posting is a bit long, but it covers how to duplicate the feat, and also gives technical details about the design. It also outlines the development process used ranging from starting with a simple Z80 emulation and moving on …read more

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Anti-Emulation Tricks on GBA-Ported NES Games

Emulation is a difficult thing to do, particularly when you’re trying to emulate a complex platform like a game console, with little to no public documentation available. Often, you’ll have to figure things out by brute force and dumb luck, and from time to time everything will come unstuck when a random piece of software throws up an edge case that brings everything screeching to a halt.

The Classic NES series was a handful of Nintendo Entertainment System games ported to the Game Boy Advance in the early 2000s. What makes them unique is a series of deliberately obtuse programming …read more

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Microsoft and Qualcomm Collaborate To Bring Windows 10, x86 Emulation To Snapdragon Processors

An anonymous reader quotes a report from AnandTech: Today at Microsoft’s WinHEC event in Shenzhen, China, the company announced that it’s working with Qualcomm to bring the full Windows 10 experience to future devices powered by Snapdragon processors. … Continue reading Microsoft and Qualcomm Collaborate To Bring Windows 10, x86 Emulation To Snapdragon Processors

Reverse Engineering the Sony PocketStation

[Robson Couto] never actually owned a PlayStation in his youth, but that doesn’t mean he can’t have a later in life renaissance. In particular a Japan only accessory called the PocketStation caught his interest.

The item in question resided in the PlayStation’s memory card slot. It’s purpose was to add additional functionality to games and hopefully sell itself. Like the PokeWalker, Kinect, etc. It’s an age old tactic but the PocketStation had some interesting stuff going on (translated).

The biggest was its processor. Despite having a pathetic 32×32 mono screen, it hosted the same processor as the GameBoy Advance. Having …read more

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