Screen Shake In VR, Minus The Throwing Up

In first-person games, an effective way to heighten immersion is to give the player a sense of impact and force by figuratively shaking the camera. That’s a tried and true practice for FPS games played on a monitor, but to [Zulubo]’s knowledge, no one has implemented traditional screen shake in a VR title because it would be a sure way to trigger motion sickness. Unsatisfied with that limitation, some clever experimentation led [Zulubo] to a method of doing screen shake in VR that doesn’t cause any of the usual problems.

Screen shake doesn’t translate well to VR because the traditional …read more

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Hackaday Prize Entry: Diagnosing Concussions

Athletes of every age receive a lot of blows to the head. After a few years of this and a lot of concussions, symptoms similar to Alzheimer’s can appear. For his Hackaday Prize entry, [Mihir] wanted to build a simple device that could be given to high school coaches that would diagnose concussions. He came up with HeadsUp, a device so simple even a high school gym teacher could use it.

The origins of HeadsUp began as an augmented reality device, but after realizing that was a difficult project, pivoted to something a bit easier and even more useful. HeadsUp …read more

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How a High-Profile Tragedy Helped WWE Think Differently About Brain Injuries

WWE taken a number of steps in the past decade to prevent injuries to its athletes, but a new lawsuit has reignited debate about the inherent danger of the profession. Continue reading How a High-Profile Tragedy Helped WWE Think Differently About Brain Injuries