Dumping Arcade ROMs the Hard Way

Nostalgia is a funny thing. That desire we all get to relive past memories can make you do things that in any other scenario would be out of the question. The effect seems even stronger when it comes to old video games. How else can you explain buying the same games over and over every time they get “remastered” for the next generation of consoles? But what if those remasters aren’t good enough?

If you have a burning desire to play a 100% accurate version of certain old arcade games, you might have your work cut out for you. Getting …read more

Continue reading Dumping Arcade ROMs the Hard Way

DRM Workarounds Save Arcade Cabinet

DRM has become a four-letter word of late, with even media companies themselves abandoning the practice because of how ineffective it was. DRM wasn’t invented in the early 2000s for music, though. It’s been a practice on virtually everything where software is involved, including arcade cabinets. This is a problem for people who restore arcade machines, and [mon] has taken a swing at unraveling the DRM for a specific type of Konami cabinet.

The game in question, Reflec Beat, is a rhythm-based game released in 2010, and the security is pretty modern. Since the game comes with a HDD, a …read more

Continue reading DRM Workarounds Save Arcade Cabinet

Push Buttons, Create Music With A MIDI Fighter

Musicians have an array of electronic tools at their disposal to help make music these days. Some of these are instruments in and of themselves, and [Wai Lun] — inspired by the likes of Choke and Shawn Wasabi — built himself a midi fighter

Midi fighters are programmable instruments where each button can be either a note, sound byte, effect, or anything else which can be triggered by a button. [Lun]’s is controlled by an ATmega32u4 running Arduino libraries — flashed to be recognized as a Leonardo — and is compatible with a number of music production programs. He opted …read more

Continue reading Push Buttons, Create Music With A MIDI Fighter

DIY Diner Booth with Cocktail Table Arcade

[Glennzo] has a house with some odd interior design choices. The most glaring one is a living room/den complete with a green Jacuzzi hot tub straight out of the 1980s. The tub really didn’t fit with [Glennzo’s] plan to use the space as a bar and game room, so out came the Sawzall and demo hammer. The tub was in its own little alcove, possibly a converted closet. [Glennzo’s] turned the space into a restaurant style booth complete with a cocktail arcade table.

The fiberglass tub was relatively easy to cut up and remove. This left the wood framed tile …read more

Continue reading DIY Diner Booth with Cocktail Table Arcade

Hack Together A Whack-A-Mole In A Box!

Here’s a project that you can throw together in an afternoon, provided you have the parts on hand, and is certain to entertain. Hackaday.io user [SunFounder] walks us through the process of transforming a humble cardboard box into a whack-a-mole game might be just the ticket to pound out some stress or captivate any children in the vicinity.

A multi-control board and nine arcade buttons are the critical pieces of hardware here, with wires and a USB cable rounding out  the rest of the electronics. Separate the button core from the upper shell, mounting the shell in the …read more

Continue reading Hack Together A Whack-A-Mole In A Box!

Oh No! It’s the Claw Again!

[Ryan Bates] apparently really likes building claw machines. We noticed his latest build with a new PCB, but then we scrolled down and found other incarnations of the machine going back to 2015.

The laser-cut claw is interesting looking and the brains are an Arduino. You can see the action in the video below and there are plenty of older videos on the project page.

Without the PCB, the machine was a mess of wires. With the PCB, a single ribbon cable connects the Arduino to the board, and the board has a layout of screw terminals. This results in …read more

Continue reading Oh No! It’s the Claw Again!

Hardware Heroes: Tim Hunkin

If you were an engineering student around the end of the 1980s or the start of the 1990s, your destiny most likely lay in writing 8051 firmware for process controllers or becoming a small cog in a graduate training scheme at a large manufacturer. It was set out for you as a limited set of horizons by the university careers office, ready for you to discover as only a partial truth after graduation.

But the chances are that if you were a British engineering student around that time you didn’t fancy any of that stuff. Instead you harboured a secret …read more

Continue reading Hardware Heroes: Tim Hunkin

Revealing Capcom’s Custom Silicon Security

Ask any security professional and they’ll tell you, when an attacker has hardware access it’s game over. You would think this easily applies to arcade games too — the very nature of placing the hardware in the wild means you’ve let all your secrets out. Capcom is the exception to this scenario. They developed their arcade boards to die with their secrets through a “suicide” system. All these decades later we’re beginning to get a clear look at the custom silicon that went into Capcom’s coin-op security.

Alas, this is a “part 1” article and like petulant children, we want …read more

Continue reading Revealing Capcom’s Custom Silicon Security

iPad Tossed Out for RetroPie Arcade Cabinet Redux

The naming and remixing in this project can get a little confusing to those unfamiliar with the different elements involved, but what [John Gerrard] has done is take a stylish mini arcade cabinet intended as a fancy peripheral for an iPad and turned it into an iPad-free retro arcade gaming cabinet. He also designed his own power controller for graceful startup and shutdown.

The project started with a peripheral called the iCade (originally conceived as a fake product for April Fool’s) and [John] observed it had good remix potential for use as a mini retro gaming cabinet. It was a …read more

Continue reading iPad Tossed Out for RetroPie Arcade Cabinet Redux

Controlling a Game Room with Amazon Echo

If there are two things we love here at Hackaday, it’s games and automating mundane tasks by adding a lot of electronics and voice control. A game room is, therefore, the perfect sandbox for projects that get us excited in all of the right ways. Liberty Games, a UK-based games room company, already had a really impressive game room (as you might expect). They’ve just posted an awesome build log showcasing how they went about automating mundane game room tasks by adding a lot of electronics and voice control.

There were four tasks that Liberty Games wanted to be able …read more

Continue reading Controlling a Game Room with Amazon Echo