Ask Hackaday Answered: The Tale of the Top-Octave Generator

We got a question from [DC Darsen], who apparently has a broken electronic organ from the mid-70s that needs a new top-octave generator. A top-octave generator is essentially an IC with twelve or thirteen logic counters or dividers on-board that produces an octave’s worth of notes for the cheesy organ in question, and then a string of divide-by-two logic counters divide these down to cover the rest of the keyboard. With the sound board making every pitch all the time, the keyboard is just a simple set of switches that let the sound through or not. Easy-peasy, as long as …read more

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The Square-Inch Project Rides Again!

Want to play a game? Your challenge is to do something incredible with a printed circuit board that measures no more than one inch by one inch. It’s The Return of the One Square Inch Project and it’s going to be amazing!

We can’t believe that it’s been three years! The original One Square Inch Project was a contest dreamt up by Hackaday.io user [alpha_ninja] back in 2015, and we thought it was such a great idea that we ponied up some prizes. The entries were, frankly, the best we’ve ever seen. So we’re doing it again!

Last time around, …read more

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CortexProg Is A Real ARM-Twister

We’ve got a small box of microcontroller programmers on our desktop. AVR, PIC, and ARM, or at least the STMicro version of ARM. Why? Some program faster, some debug better, some have nicer cables, and others, well, we’re just sentimental about. Don’t judge.

[Dmitry Grinberg], on the other hand, is searching for the One Ring. Or at least the One Ring for ARM microcontrollers. You see, while all ARM chips have the same core, and thus the same SWD debugging interface, they all write to flash differently. So if you do ARM development with offerings from different chip vendors, you …read more

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CortexProg Is A Real ARM-Twister

We’ve got a small box of microcontroller programmers on our desktop. AVR, PIC, and ARM, or at least the STMicro version of ARM. Why? Some program faster, some debug better, some have nicer cables, and others, well, we’re just sentimental about. Don’t judge.

[Dmitry Grinberg], on the other hand, is searching for the One Ring. Or at least the One Ring for ARM microcontrollers. You see, while all ARM chips have the same core, and thus the same SWD debugging interface, they all write to flash differently. So if you do ARM development with offerings from different chip vendors, you …read more

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SPIDriver Shows You What’s Going On

When you’re debugging two bits of electronics talking SPI to each other, there’s a lot that can go sideways. Starting from the ground up, the signals can be wrong: data not synced with clocks right, or phase inverted. On top of that, the actual data sent needs to make sense to the receiving device. Are you sending the right commands?

When nothing’s working, you’re fighting simultaneously on these two fronts and you might need different tools to debug each. An oscilloscope works great at the physical layer, while something like a Bus Pirate or fancier logic analyzer works better at …read more

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Fatalities vs False Positives: The Lessons from the Tesla and Uber Crashes

In one bad week in March, two people were indirectly killed by automated driving systems. A Tesla vehicle drove into a barrier, killing its driver, and an Uber vehicle hit and killed a pedestrian crossing the street. The National Transportation Safety Board’s preliminary reports on both accidents came out recently, and these bring us as close as we’re going to get to a definitive view of what actually happened. What can we learn from these two crashes?

There is one outstanding factor that makes these two crashes look different on the surface: Tesla’s algorithm misidentified a lane split and actively …read more

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Frozen Rat Kidney Shipping Container

The biggest allure of 3D printing, to us at least, is the ability to make hyper-personalized objects that would otherwise fall through the cracks of our mass-market economy. Take, for instance, the Frozen Rat Kidney Shipping Container, or maybe some of the less bizarro applications in the US National Institute of Health’s 3D Print Exchange.

The Exchange is dominated, at least in terms of sheer numbers, by 3D models of proteins and other biochemical structures. But there are two sections that will appeal to the hacker in you: prosthetics and lab equipment. Indeed, we were sent there after finding a …read more

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DIY Coil Winding Machine Counts The Hacky Way

“Wait, was that 423 or 424?” When you’re stuck winding a transformer or coil that has more than a few hundred turns, you’re going to want to spend some time on a winding jig. This video, embedded below, displays a simple but sufficient machine — with a few twists.

The first elaboration is the addition of a shuttle that moves back and forth in sync with the main spindle to lay the windings down nice and smooth. Here, it’s tremendously simple — a piece of threaded rod and a set of interchangeable wheels that are driven by a big o-ring …read more

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Silicon Bugs In The FTDI FT232R, And A Tidy RF VCO Project

[Scott Harden] wrote in to tell us of some success he’s having using the FT232 chip to speak SPI directly from his laptop to a AD98850 digital signal generator. At least that was his destination. But as so often in life, more than half the fun was getting there, finding some still-unsolved silicon bugs, and (after simply swapping chips for one that works) potting it with hot glue, putting it in a nice box, and putting it up on the shelf.

In principle, the FTDI FT232 series of chips has a bit-bang mode that allows you to control the individual …read more

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Reverse-Emulating NES: Nintendception!

This is a stellar hack, folks. [Tom7] pulled off both full-motion video and running a Super Nintendo game on a regular old Nintendo with one very cute trick. And he gives his presentation of how he did it on the Nintendo itself — Nintendo Power(point)! The “whats” and the “hows” are explained over the course of two videos, also embedded below.

In the first, he shows it all off and gives you the overview. It’s as simple as this: Nintendo systems store 8×8 pixel blocks of graphics for games on their ROM cartridges, and the running program pulls these up …read more

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