3D Printering: Why Aren’t Enclosures Easier?

For 3D printers that aren’t already enclosed, why is easily adding a cheap and effective enclosure still not a completely solved problem? The reason is simple: unless one’s needs are very basic, enclosures are more than just boxes.

Different people …read more

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Gain An Understanding of Injection Molding’s Design Gotchas

When it comes to manufacturing, sheet metal and injection molding make the world go ’round. As a manufacturing method, injection molding has its own range of unique design issues and gotchas that are better to be aware of than not. To help with this awareness, [studiored] has a series of …read more

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These Lessons Were Learned in Enclosure Design, But Go Far Beyond

[Foaly] has been hard at work making an open-source long range camera remote, and recently shared a deeply thoughtful post about how it is never too early to consider all aspects of design, lest it cost you in the end. It all started with designing an enclosure for a working …read more

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Life on Contract: Product Development Lessons Big and Small

Developing a product and getting it out there to build a business is really hard. Whether it’s a single person acting alone to push their passion to the public, or a giant corporation with vast resources, everyone has to go through the same basic steps, and everyone needs to screw …read more

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The Value of Cardboard In Product Design

A while ago, [Eric Strebel] created a backpack hanger. The result was great — by just bolting this backpack hanger to the wall, he kept his backpack off the floor and out of the way. There was even a place for him to set his phone to charge. [Eric] is thinking about turning this idea into a product, and just posted a video on his process of making a cardboard mockup.

Since this is a study in industrial design, any mockup will need to keep in mind how the finished article will be constructed. In this case, [Eric] is going …read more

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Learn What Did and Didn’t Work In this Prototyping Post-Mortem

[Tommy] is a one-man-shop making electronic musical things, but that’s not what this post is about. This post is about the outstanding prototyping post-mortem he wrote up about his attempt to turn his Four-Step Octaved Sequencer into a viable product. [Tommy] had originally made a hand-soldered one-off whose performance belied its simple innards, and decided to try to turn it into a product. Short version: he says that someday there will be some kind of sequencer product like it available from him, “[B]ut it won’t be this one. This one will go on my shelf as a reminder of how …read more

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Printed Adapter Teaches an Old Ninja New Tricks

Do you like change for the sake of change? Are you incapable of leaving something in a known and working state, and would rather fiddle endlessly with it? Are you unconcerned about introducing arbitrary compatibility issues into your seemingly straight-forward product line? If you answered “Yes” to any of those questions, have we got the job for you! You can become a product engineer, and spend your days confounding customers who labor under the unrealistic expectation that a product they purchased in the past would still work with seemingly identical accessories offered by the same company a few years down …read more

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A Passive Mixer’s Adventure Through Product Development

The year was 2014, and KORG’s volca line of pint-sized synthesizers were the latest craze in the music world. Cheap synths and drum machines were suddenly a reality, all in a backpack-friendly form factor. Now practically anyone could become an electronic music sensation!

I attended a jam with friends from my record label, and as was the style at the time, we all showed up with our latest and greatest gear. There was the microKORG, a MiniNova, and a couple of guitars, but all attention was on the volcas, which were just so much fun to pick up and play …read more

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Will it Sell?

Many of us develop things for one of two purposes: to hack something cool, or to sell something cool. When hacking something cool, your target market is yourself, and you already know you’ve made the sale. If your goal is to sell the thing you are making, then a lot more thought and effort is required. You could develop the coolest product in the world, but if your target market is too small, your price is too high, your lead time is too long, or any of a dozen other factors is not quite right, you’ll be spending a lot …read more

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