Gaming-related cyberthreats in 2023: Minecrafters targeted the most

Gaming-related threat landscape in 2023: desktop and mobile malware disguised as Minecraft, Roblox and other popular games, and the most widespread phishing schemes. Continue reading Gaming-related cyberthreats in 2023: Minecrafters targeted the most

Good game, well played: an overview of gaming-related cyberthreats in 2022

In this report, we analyze malware, potentially unwanted applications and phishing cases related to most popular video games and cheats for these games. Continue reading Good game, well played: an overview of gaming-related cyberthreats in 2022

IT threat evolution Q3 2021

WildPressure and LuminousMoth threat actors, FinSpy implants, zero-day vulnerabilities and PrintNightmare, threats for Linux and macOS in our review of Q3 2021. Continue reading IT threat evolution Q3 2021

BloodyStealer and gaming assets for sale

We take a closer look at threats linked to loss of accounts with popular video game digital distribution services, such as Steam and Origin. We also explore the kind of game-related data that ends up on the black market. Continue reading BloodyStealer and gaming assets for sale

Gaming-related cyberthreats in 2020 and 2021

In this report, you will find statistics and other information about gaming-related malware, phishing schemes and other threats in 2020 and the first half of 2021. Continue reading Gaming-related cyberthreats in 2020 and 2021

Do cybercriminals play cyber games in quarantine? A look one year later

Last year, we took a look at how the pandemic influenced the threat landscape for gamers and the gaming industry. One year later, online gamers are even more active, and cybercriminals continue to exploit this. Continue reading Do cybercriminals play cyber games in quarantine? A look one year later

Do cybercriminals play cyber games during quarantine?

Thanks to the coronavirus pandemic, the role of the Internet in our lives has undergone changes, including irreversible ones. We decided to take a closer look at the changes around us through the prism of information security, starting with the video game industry. Continue reading Do cybercriminals play cyber games during quarantine?

Steam Stealer Malware ‘Booming Business’ for Attackers Targeting Gaming Service

A new type of malware that targets Steam accounts has proliferated the gaming service and become a “booming business” for cybercriminals over the last few months. Continue reading Steam Stealer Malware ‘Booming Business’ for Attackers Targeting Gaming Service

“All your creds are belong to us”

Steam experiences steady growth in the number of active users registered on the platform. Security research has tragically ignored gaming malware in the mistaken assumption that nothing of any real value is traded there. This blind spot is being abused by cybercriminals to steal money and affect real damage. Continue reading “All your creds are belong to us”