Circuit Impedance Calculations Without Cumbersome Simulations

Using circuit simulating software like SPICE can be a powerful tool for modeling the behavior of a circuit in the real world. On the other hand, it’s not always necessary to have all of the features of SPICE available all …read more

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Run the Math, or Try it Out?

I was reading Joshua Vasquez’s marvelous piece on the capstan equation this week. It’s a short, practical introduction to a single equation that, unless you’re doing something very strange, covers everything you need to know about friction when designing something …read more

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Gravity Simulations With An FPGA

Gravity can be a difficult thing to simulate effectively on a traditional CPU. The amount of calculation required increases exponentially with the number of particles in the simulation. This is an application perfect for parallel processing.

For their final project in ECE5760 at Cornell, [Mark Eiding] and [Brian Curless] decided to use an FPGA to rapidly process gravitational calculations. This allows them to simulate a thousand particles at up to 10 frames per second. With every particle having an attraction to every other, this works out to an astonishing 1 million inverse-square calculations per frame!

The team used an Altera …read more

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Grinding Gears: Figuring Out The Ratio

Practically any combination of motor and gearbox can be mathematically arranged to fit all sorts of problems. You could lift a crane with a pager motor, it just might take a few hundred years. However, figuring out exactly what ratio you need can feel bit backwards the first time you have to do it.

A gear is nothing more than a clever way to make two circles rotate in concert with each other as if they were perfectly joined at their circumferences. Rather than relying on the friction between two rotating disks in contact, the designer instead relies on the …read more

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